// ----------------------------------
// RSDK Project: Sonic Essence
// Script Description: Lightning Scripted
// Script Author: Christian Whitehead/Simon Thomley/Xanman
// Edits by Team ReDream
// ----------------------------------

// Aliases


// Function declarations

event ObjectMain
	object.priority = PRIORITY_ACTIVE_BOUNDS
	object.draworder = 5

	foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
		BoxCollisionTest(C_TOUCH, object.entityPos, -3, -300, 70, 26, currentPlayer, object[currentPlayer].value40, object[currentPlayer].value38, object[currentPlayer].value41, object[currentPlayer].value39)
		if checkResult == 1
			foreach (TypeName[Player Object], arrayPos0, ALL_ENTITIES)
				if object.propertyvalue == 1
					screen.cameraX -= 100
				end if
			next
			
			object.priority = PRIORITY_INACTIVE
			CreateTempObject(TypeName[Lightning], 0, object.xpos, object.ypos)
			object[tempObjectPos].value4 = 1
			object[tempObjectPos].value0 = 33
		end if
	next
end event


event ObjectDraw

end event


event ObjectStartup

	
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
